The EU video game sector needs to be better known and better funded

  • Call for recognition of the value of video games to EU industry
  • Boosting EU production with EU funding and state aid
  • Efforts were needed to develop and retain European talent
  • Games produced in the EU must carry EU values

The European Parliament’s Committee on Culture and Education calls for a European video game strategy to consolidate the European gaming ecosystem, retain EU talent and enhance the role of the EU.

In a text unanimously adopted on Monday 3 October 2022, MEPs for Culture and Education call on the Commission and the Council to recognize the strong potential for growth and innovation in the EU’s video game ecosystem and to develop a long-term European strategy. Video games.

They call for an increase in the number of European video game productions and point out that the funding criteria of the Creative Europe and Horizon Europe programs are not always adapted to the needs of small and medium enterprises in the sector. They also propose strengthening national support for local video game development through exemptions in EU state aid rules.

Similarly, the Committee emphasizes that the European gaming industry “currently struggling with a chronic talent shortage” and asks for solutions to develop and retain European talent.

MEPs highlight this potential by calling for the promotion of video games that highlight European values, history and diversity.Contributing to the EU’s soft power“Like off-screen sports, video games and e-sports should promote values ​​such as fair play, non-discrimination, solidarity, anti-racism, social inclusion and gender equality.


Although half of Europeans are gamers, this sector does not benefit from a specific strategy at EU level to protect intellectual property, channel investment or promote our know-how.After the vote, rapporteur Laurence Farreng (FR, Update) said.
Today, video games represent a broad cultural sector that combines art, technology and interaction. They have great potential in terms of economy, soft power, education and intergenerational communication. In addition, the European Union is an appropriate level for the development of esports with its specific statute, mapping and infrastructure.“, he added.
I am pleased with the outcome of this vote, which sends a strong signal in favor of the video game ecosystem.“, Fareng concluded.

Other proposals from the AP Culture and Education Committee include:

  • Create a European Video Games Observatory to provide decision-makers and stakeholders with tailored information and recommendations for the development of the sector.
  • Create a European archive to preserve the most culturally significant European video games and ensure they can be played in the future.
  • Using video games and esports in schools as a way to develop digital literacy, soft skills and creative thinking, raising awareness among teachers about this valuable educational tool.
  • Address industry issues such as doping and match-fixing in professional gaming competitions and esports.
  • Warning of health risks associated with heavy use of video games and e-sports, including lack of exercise and high stress levels.

The European Parliament as a whole will vote on the resolution in the mini-session to be held in November (November 9-10).


The estimated size of the European video game industry market is €23.3 billion (based on 2021 data). It is one of the few creative sectors that saw an increase in turnover during the Covid-19 crisis. In 2020, approximately 98,000 people were employed in the video game sector in Europe.

According to IFSE, the European video game industry, half of Europeans consider themselves video game players, almost half of them are women, and the average age of a video game player in Europe is 31.3.

Consult the original text

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